crashed in about 1 minute and 22 seconds. reloaded, crashed in about 5 seconds, reloaded. Now I'm going to set it back to 'false' and do another test. Been using a Tinker's Scythe with the 'Fiery' modifier in the Nether on some Zombie Pigman and that modifier spawns a custom fiery heart particle when damaging a mob. no crash seems to occur when using Tinker Tools that spawn custom particles in the Nether. I could be just unlucky given how random it can be but just throwing it out there. Been trying to get the game to crash with using regular damage with none of those special heart particles and it doesn't seem to crash. I wonder if those could be related somehow. Shocking Trait which spawns a yellow-orange heart with a bolt inside it. Prickly/Spike Traits which shows a green cactus heart. Sharp Trait which uses dark red hearts with a blood drop inside it if the target is bleeding. Rapiers as they spawn chainmail-like hearts for Armor Piercing.įiery Modifier which shows a orange burning heart. since there's those special heart particles that appear if you're using. I forgot to mention that even if the critical hit words & pop offs are disabled in DynamicSurroundings config, the game can still crash when attacking a mob. I'll open an issue on DynamicSurrounding's side to see if anything comes up. What really puzzles me is that it points towards 'Tinker's Construct' with the 'ParticleEffect crash in the report. the game will crash and you'll get what's shown in the crash report. Since the scythe has AOE range, you can score a bunch of hits on them while the command block heals them and if DynamicSurroundings is installed. Once everything was set, I went ahead and begun slaughtering the zombie pigmen. What I had on my scythe exactly is all Cobalt Parts, Fiery, Diamond, Emerald, Haste, Necrotic, Unbreakable, and Sharp. I gave myself a high level Haste effect to bypass the attack cooldown and to not starve I gave myself a high level Saturation effect. I made the scythe unbreakable just so I don't have to stop & repair the scythe thanks to Tinker's Tool Leveling's creative modifiers and it carries over if Tinker's Tool Leveling was removed. This heals undead mobs so the mobs that I kill are a bunch of zombie pigmen in a 3x3 block pit while using a Tinker's Scythe due to it's AOE. I've made a redstone clock with a command block '/effect minecraft:instant_damage 1 10' so it gives entities the instant_damage potion effect besides the player.
#Tinkertool leveling mod ftb infinity mods#
What happens is that while attacking a mob in the nether with a Tinker's Tool, the game may crash and it's a type of crash that randomly occurs so this was quite a task to pin down what mods were causing the problem.įor attempting to figure out the crash. This was tough to pin down since the crash is random and sometimes it may not even occur at all.
I narrowed it down to these mods here crash after crash.